A rogue-like action RPG where it’s fun to collect and upgrade equipment! Van Saba and Archer’s good cousins! Lonely Survivor is a Vansaba action RPG full of hacks and slashes that change the attack method depending on the equipped weapon. Since the primary attack method differs significantly for each weapon equipped, it is interesting to see how the way you stand around changes completely. An archer-type element also collects reinforcement materials with hacks and slashes and strengthens equipment. Of course, you can also enjoy building an entire attack with skill makes.
Attacks are automatic, so the player has a simple specification that only moves the character by slide operation. Let’s collect the experience value items that drop when you defeat the enemy and level up. When you level up, 3 skills will be randomly selected, so choose 1 from there and acquire it. Depending on the skill build, the attack method and how to fight will change greatly, so please try to build your favorite build.
Equipment is obtained from the equipment box and leveled up using the strengthening material that drops from the stage. In addition to attack power and defense power, various abilities are given to equipment as quality skills, so it’s fun to select carefully. Also, you can unlock thieves (so-called passive skills) according to your character level, so be sure to check it when you level up.
In terms of the battle system, it can be said to be the basic system of the Van Saba system, and it feels like avoiding enemy attacks while attacking automatically. However, regarding the system such as equipment, there is a replay element such as equipping and strengthening weapons and armor for each part like the archer system. It is worth noting that there is a lot of fun in hacking.
In the homage original Van Saba, combinations are important for the evolution of attacks, but I’m happy that this title has a simple specification that allows you to evolve simply by leveling up to MAX. What’s more, the things that are strengthened by combining skills are displayed as icons when the skill is acquired, making it easy for beginners to understand.
Each weapon equipped has completely different usability, and it is made on the premise that you can use it according to your preference. If you don’t have any equipment, auto aim type magic will be fired, but if you equip “Shuriken”, for example, it will be a straight shot with a short range in the direction of travel. Let’s find a type that is easy for you to use and strengthen it!
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